“There are three responses to a piece of design - yes, no, and WOW! Wow is the one to aim for.” – Milton Glaser
Graphic Designer | Multimedia Content
I’m a graphic designer and multimedia artist who loves making things that are beautiful and useful. My work helps people understand, connect with, and get excited about the world around them, whether it's a product, a performance, or a place. I’ve designed everything from immersive game worlds and museum maps to show posters and social campaigns. I bring ideas to life! From concept sketches to polished final pieces. I’ve been described as a visionary and a doer, someone who can see the big picture, break it down, and then actually build it to spec. My favorite projects are those that evoke emotions in people, such as joy, curiosity, connection, and even fandom. I’ve helped indie films find their look, nonprofits modernize their presence, and video games come alive. At the heart of it all, I’m a multifaceted maker with a mission to make things that matter.
“A graphic designer is a machine that turns coffee into beautiful, functional imagery.” – Lisa Manson
Core Skill Areas
Graphic Design | Artistic Direction | Online Content Creation | Visual Storytelling | Illustration | Writing | Collaboration
Tools & Technologies
Design & Creative: Adobe Creative Suite (Photoshop, InDesign, Illustrator, Premiere, Acrobat), Canva, Procreate
Office & Documents: Microsoft (Word, Excel, PowerPoint), Apple (Pages, Numbers), Google (Docs, Sheets, Drive)
Social Media & Content: Facebook Business Suite, Metricool, Hootsuite
Project & Task Management/Other: Asana, ChatGPT, Midjourney
Web & Email: Wix, Squarespace, Mailchimp, MailerLite
File & Asset Management: Dropbox, Font Management Tools
Video & Multimedia: iMovie, QuickTime, Capcut
Experience in Art & Design
Pilgrimage Design
Graphic Designer | Multimedia Content | Theatre & Film Designer
Freelance | Aug 2004 - Now
Bringing ideas to life through creativity, from digital graphics to stage-ready masks and costumes. Portfolio: pilgrimagedesign.com
Selected clients include Blood Money Film, Tiny Texas Film, Zilker Theatre Productions, Lake Travis Film Festival, Gilbert and Sullivan Austin, Tapestry Dance, Austin Shakespeare, Austin Baroque Orchestra, Texas Bach Festival, La Follia Austin Baroque, Walker Texas Ranger, Love and Death, The Vortex Repertory Company, Shrewd Productions, Something for Nothing Theater, and St. Edward’s Universit
Austin Scottish Rite Theater
Content Creator | Graphic Design & Social Media
Oct 2023 – Mar 2025
Social content, sleek show programs, and eye-catching promotional design
- Content creation on Facebook and Instagram, including Reels, Stories, videos, graphics, photography, and writing
- Design and production of show programs with photo retouching, and advertising
- Customized promotional graphic design and PR for shows and fundraising events
Jourdan-Bachman Pioneer Farms
Content Creator | Graphic Design & Social Media
Apr 2021 – Mar 2025
Transporting a living history museum into the 21st century
- Quadrupled followers on Facebook, Instagram, and X social media channels, content creation with metric reporting
- Video production of marketing, promotional trailers, and reels, utilizing tools like Canva and Capcut
- Digital advertising campaigns, email marketing, and PR to increase brand awareness, engagement, and interactions
- Illustration and design of infographics, maps, signs, logos, and promotional swag
- Folk Arts School Coordinator - POC for student sign-ups, instructor facilitation, class scheduling, and communication
NCSOFT West
Senior Graphic Artist | Tabula Rasa
Jun 2001 – Aug 2004
Creating a massively multi-player online game from a blank slate
- Designed and created terrain, objects, flora, fauna, characters, and costumes in 3DStudio Max, with additional
experience in character animation, environmental and special effects creation
- Research and development on proprietary world editing and art importation tools
Electronic Arts (EA)
Senior Graphic Designer II | Ultima Online 2
Mar 1999 – Mar 2001
- Design and creation of terrain, objects, flora, fauna, characters, and costumes in 3ds Max
- Digital painting of textures and surfaces in 2D and 3D using Photoshop and proprietary software
- Experience with character animation, special effects creation
- In-game UI planning - icon design and creation of interface art
Senior Graphic Designer I | Ultima Ascension
Mar 1997 – Mar 1999
- PC-based modeling in Lightwave, texturing with Photoshop, and animation in 3ds Max
- Scheduling of art tasks, management of up to eight artists, conceptual drawing, character design, and game design
Lead Artist | Ultima Online
Dec 1995 – Mar 1997
- Management of up to six artists, including recruitment, hiring, onboarding, and delegation of art tasks
- Game art, interface, font design, and creation in Lightwave and Photoshop
- World building and game design in proprietary tools
Assistant Manager & Graphic Designer | Creative Services (Origin Systems)
Mar 1992 – Dec 1995
- Management of the creative process for all printed design work, overseeing a department of five designers
- Macintosh-based design and production of boxes, manuals, books, POS, and promotional graphics