“There are three responses to a piece of design - yes, no, and WOW! Wow is the one to aim for.” – Milton Glaser

Graphic Designer | Multimedia Content

I’m a graphic designer and multimedia artist who loves making things that are beautiful and useful. My work helps people understand, connect with, and get excited about the world around them, whether it's a product, a performance, or a place. I’ve designed everything from immersive game worlds and museum maps to show posters and social campaigns. I bring ideas to life! From concept sketches to polished final pieces. I’ve been described as a visionary and a doer, someone who can see the big picture, break it down, and then actually build it to spec. My favorite projects are those that evoke emotions in people, such as joy, curiosity, connection, and even fandom. I’ve helped indie films find their look, nonprofits modernize their presence, and video games come alive. At the heart of it all, I’m a multifaceted maker with a mission to make things that matter.

“A graphic designer is a machine that turns coffee into beautiful, functional imagery.” – Lisa Manson

Core Skill Areas

Graphic Design | Artistic Direction | Online Content Creation | Visual Storytelling | Illustration | Writing | Collaboration

Tools & Technologies

Design & Creative: Adobe Creative Suite (Photoshop, InDesign, Illustrator, Premiere, Acrobat), Canva, Procreate

Office & Documents: Microsoft (Word, Excel, PowerPoint), Apple (Pages, Numbers), Google (Docs, Sheets, Drive)

Social Media & Content: Facebook Business Suite, Metricool, Hootsuite

Project & Task Management/Other: Asana, ChatGPT, Midjourney

Web & Email: Wix, Squarespace, Mailchimp, MailerLite

File & Asset Management: Dropbox, Font Management Tools

Video & Multimedia: iMovie, QuickTime, Capcut

Experience in Art & Design

Pilgrimage Design

Graphic Designer | Multimedia Content | Theatre & Film Designer

Freelance | Aug 2004 - Now

Bringing ideas to life through creativity, from digital graphics to stage-ready masks and costumes. Portfolio: pilgrimagedesign.com

Selected clients include Blood Money Film, Tiny Texas Film, Zilker Theatre Productions, Lake Travis Film Festival, Gilbert and Sullivan Austin, Tapestry Dance, Austin Shakespeare, Austin Baroque Orchestra, Texas Bach Festival, La Follia Austin Baroque, Walker Texas Ranger, Love and Death, The Vortex Repertory Company, Shrewd Productions, Something for Nothing Theater, and St. Edward’s Universit

Austin Scottish Rite Theater

Content Creator | Graphic Design & Social Media

Oct 2023 – Mar 2025

Social content, sleek show programs, and eye-catching promotional design

- Content creation on Facebook and Instagram, including Reels, Stories, videos, graphics, photography, and writing

- Design and production of show programs with photo retouching, and advertising

- Customized promotional graphic design and PR for shows and fundraising events

Jourdan-Bachman Pioneer Farms

Content Creator | Graphic Design & Social Media

Apr 2021 – Mar 2025

Transporting a living history museum into the 21st century

- Quadrupled followers on Facebook, Instagram, and X social media channels, content creation with metric reporting

- Video production of marketing, promotional trailers, and reels, utilizing tools like Canva and Capcut

- Digital advertising campaigns, email marketing, and PR to increase brand awareness, engagement, and interactions

- Illustration and design of infographics, maps, signs, logos, and promotional swag

- Folk Arts School Coordinator - POC for student sign-ups, instructor facilitation, class scheduling, and communication

NCSOFT West

Senior Graphic Artist | Tabula Rasa

Jun 2001 – Aug 2004

Creating a massively multi-player online game from a blank slate

- Designed and created terrain, objects, flora, fauna, characters, and costumes in 3DStudio Max, with additional

experience in character animation, environmental and special effects creation

- Research and development on proprietary world editing and art importation tools

Electronic Arts (EA)

Senior Graphic Designer II | Ultima Online 2

Mar 1999 – Mar 2001

- Design and creation of terrain, objects, flora, fauna, characters, and costumes in 3ds Max

- Digital painting of textures and surfaces in 2D and 3D using Photoshop and proprietary software

- Experience with character animation, special effects creation

- In-game UI planning - icon design and creation of interface art

Senior Graphic Designer I | Ultima Ascension

Mar 1997 – Mar 1999

- PC-based modeling in Lightwave, texturing with Photoshop, and animation in 3ds Max

- Scheduling of art tasks, management of up to eight artists, conceptual drawing, character design, and game design

Lead Artist | Ultima Online

Dec 1995 – Mar 1997

- Management of up to six artists, including recruitment, hiring, onboarding, and delegation of art tasks

- Game art, interface, font design, and creation in Lightwave and Photoshop

- World building and game design in proprietary tools

Assistant Manager & Graphic Designer | Creative Services (Origin Systems)

Mar 1992 – Dec 1995

- Management of the creative process for all printed design work, overseeing a department of five designers

- Macintosh-based design and production of boxes, manuals, books, POS, and promotional graphics